Mozilla, the not-for-profit association behind the Firefox web program, said Tuesday it’s building another web browser. This one, however, won’t keep running on your PC in the conventional way. Rather, it’s worked “from the ground up” to work with new VR and AR headsets, which convey PC images so near your eyes that they trap your mind into supposing you’re in a virtual world. It’s called Firefox Reality, and it ought to arrive this summer, Mozilla said.
“We believe that the future of the web will be heavily intertwined with virtual and augmented reality, and that future will live through browsers,” explained Mozilla’s chief R&D officer, Sean White, in a blog post. “The future of mixed reality is about delivering experiences, not about building applications. There shouldn’t be friction moving from one experience to another.”
Mozilla’s endeavors are the most up-to-date in the tech business’ efforts to offer us a future in which we as a whole interface with PCs through ridiculous headwear. Contenders extending from goliaths like Facebook, Microsoft, Google, and Apple to amusement producer, Valve, and new businesses like Magic Leap are all competing to wind up the predominant power in this rising industry. By and large, they’ve burned through billions of dollars in innovative work to make a scope of headsets and advances that a few people accept might be able to, one day, overturn the way we utilize PCs.
“Other solutions for browsing and accessing the web on stand-alone headsets exist, but they are closed, and platform specific,” he wrote. “Firefox Reality will be independent and will work on a wide variety of devices and platforms.”
Up until now, however, moderately few of us have bought in. Yearly VR gadget sales are checked in the millions, not the billions as with telephones or the general population utilizing Facebook every month. Furthermore, despite the fact that Facebook’s Oculus VR division is the apparent market pioneer, deals amid its first year fell behind others like Sony’s PlayStation VR. Fans and administrators banter regarding why virtual reality hasn’t yet taken off. Some contend the cost is too high (Oculus, Sony, and HTC have brought down cost in the previous year). Others say that the cumbersome headsets are a side road, or that individuals simply need to give it a shot first.